Replace Mar. 19: Meta CTO Andrew Bosworth stated on an Instagram AMA that Meta has reversed its resolution. The hyperlink to the Instagram publish is useless, however he additionally posted an replace on Threads, which continues to be up. “We’ve determined to retain present Horizon Worlds in VR for the foreseeable future,” he wrote. “I do know this can be a little bit of whiplash just some days after we introduced one thing totally different, however Horizon has some actual followers within the VR neighborhood they usually inspired us to rethink our resolution.
Meta introduced this week that it’s pulling the plug on the digital actuality model of Horizon Worlds, the platform that was as soon as the centerpiece of Mark Zuckerberg’s metaverse guess.
Beginning June 15, customers will now not have the ability to construct, publish, or replace VR worlds, or entry Meta Horizon Worlds on Meta Quest headsets, based on Meta’s announcement.
The platform will survive solely as a standalone cellular app.
It’s a outstanding finish for a venture that prompted Zuckerberg to rename his total firm.

When Meta modified its identify from Fb in October 2021, Zuckerberg referred to as the metaverse “the subsequent frontier,” writing: “Our hope is that throughout the subsequent decade, the metaverse will attain a billion individuals, host a whole lot of billions of {dollars} of digital commerce, and assist jobs for tens of millions of creators and builders.”
Nicely, that didn’t go the way in which he deliberate. In his video again then saying the metaverse, which I pressured myself to look at, Zuckerberg got here off a bit lizard-like,
You may watch his total keynote presentation under, if you need somewhat blast from the previous:
What’s going away, and when
By March 31, Horizon Worlds and Occasions will disappear from the Quest Retailer, and Meta’s personal showcase worlds — Horizon Central, Occasions Enviornment, Kaiju, and Bobber Bay — will go darkish in VR, based on Meta’s announcement.
Horizon-specific Meta Horizon Plus perks, together with Meta Credit, Digital Clothes, and In-World Purchases, can even be faraway from the subscription.
Customers who’ve already downloaded Horizon Worlds can hold taking part in in VR till June 15, after which the app shall be faraway from Quest fully.
This week’s announcement wasn’t the primary shoe to drop.
In February, Meta completely shut down Horizon Workrooms — the VR assembly platform pitched to workplace staff as a alternative for Zoom — and deleted all consumer knowledge. The corporate additionally stopped promoting business Quest headsets and stopped accepting new clients for its Quest for Enterprise program, based on a enterprise affect evaluation by Snazzy Options.
The January Actuality Labs layoffs reduce over 1,000 staff and shuttered VR studios, together with Ouro Interactive, an in-house studio inbuilt 2023 particularly to create first-party Horizon Worlds content material, based on Bloomberg.
The invoice comes due
Actuality Labs misplaced $19.19 billion in 2025 alone, bringing cumulative losses since 2020 to $83.6 billion, based on Meta’s This autumn and full-year 2025 earnings report.
Samantha Ryan, Meta’s VP of content material at Actuality Labs, framed the shutdown as a “doubling down” fairly than a retreat, saying in a February weblog publish that Meta can be “doubling down on the VR developer ecosystem whereas shifting the main target of Worlds to be nearly completely cellular.”
“By breaking issues down into two distinct platforms, we’ll be higher capable of clearly concentrate on every,” she added.
Ryan additionally insisted that Meta stays dedicated to VR. She stated that Meta was nonetheless “the only greatest investor within the VR trade” and nonetheless believed in VR “as a vital know-how on the trail to the subsequent computing platform.”
An unimaginable promote for enterprise
The failure of Horizon Workrooms, Meta’s enterprise VR assembly platform, was fully predictable.
In case you’re in a Zoom assembly, you possibly can verify your e mail, pull up your calendar, share your display screen, use a whiteboard, and entry recordings and transcripts. Everybody already has Zoom put in. Everybody already has a digicam.
If you wish to maintain that very same assembly in VR, you first want to seek out your headset. Cost it. Obtain no matter updates have accrued. Bear in mind use it. Work out share the assembly invite. Ensure that all of your co-workers have their gear. Train at the very least one in all them use theirs.

Then, when you’re really within the assembly, the screens are laborious to learn. You don’t have quick access to your desktop apps. Typing is tough or unimaginable. You may’t verify your telephone if one thing pressing is available in.
It’s not sensible for 99.9 % of enterprise use instances.
I’ve actually tried to do work in VR. I actually have. I’ve tried to drag my group members in. I’ve even given out free headsets. It’s a really laborious promote. There’s actually no upside to doing work in VR. It’s all draw back..
And for the uncommon case the place VR may make sense — say, reviewing a bodily product mockup with a distributed group — you’d must add that mockup to Meta’s servers. Meta would have entry to each dialogue about it, each doc associated to it, each inside element of your product improvement course of. For any firm critical about mental property, that alone is a dealbreaker.
That is what Horizon Workrooms by no means solved. The patron model had the identical issues. Wagner James Au, a longtime digital worlds journalist, instructed The American Prospect that Horizon Worlds didn’t get “the social side proper,” noting that “these are digital communities they usually should be welcoming. They should have individuals you need to hang around with within the expertise.”
What Second Life and OpenSim obtained proper — form of
In the meantime, Second Life, which launched in 2003, earlier than the iPhone existed, continues to be operating.
So are a whole lot of OpenSim grids, a lot of them operated by volunteers on a shoestring price range. The hypergrid, a community of interconnected OpenSim worlds the place avatars can teleport between grids whereas preserving their look, belongings, and good friend lists, was by no means going to lose $19 billion in a single 12 months. It additionally was by no means going to get shut down by a quarterly earnings name.
The distinction with Meta is stark. Second Life’s digital financial system strikes roughly $650 million per 12 months, and Linden Lab has paid out $1.1 billion to creators over the platform’s lifetime — 14 of whom turned millionaires from promoting digital trend and actual property, based on an evaluation of the platform’s historical past by recreation developer Philip Ludington.
Meta, by comparability, by no means constructed a functioning creator financial system. Whereas Second Life customers retain copyright to their content material, Meta Horizon Worlds gave Meta sole management over content material and utilization rights. It was a closed ecosystem run by a single entity.
The income cut up made issues worse. When Meta examined in-app purchases, creators acquired solely 52.5 % of pre-tax income after platform charges. Philip Rosedale — now CTO of Linden Lab, and Second Life’s unique founder — referred to as Meta’s payment construction self-defeating, telling PC Gamer: “It looks as if a good way to dissuade creators from really collaborating in its financial system, however frankly I might anticipate nothing much less from them.” He famous on the time that Linden Lab had paid out $86 million to Second Life creators in a single 12 months.
Second Life’s magic sauce was not its know-how.
Meta thought higher graphics and VR immersion would assist it succeed. Sansar thought VR-native design would do it. Excessive Constancy thought next-gen infrastructure would do it. Decentraland thought blockchain possession would do it. None of it labored, as a result of Second Life’s benefit isn’t know-how however fairly 23 years of accrued tradition, financial infrastructure, and relationships constructed inside a shared world, says Ludington.
OpenSim has one thing even tougher to copy: it’s totally open supply, decentralized, and owned by nobody. No company board can determine to close it down. No quarterly earnings report can kill it. It’s extra like the way in which the Web works, and why I’m a giant fan. And likewise why I’ve been writing about OpenSim for the previous 17 years.
Personally, I feel a closed metaverse isn’t the way in which to go.
What Meta is shutting down, and what’s staying
Plenty of headlines this week stated “Meta kills its metaverse.” Together with mine. That’s the way you get the clicks, proper?
However that’s not fairly the total image.
Shutting down in VR:
Horizon Worlds — however simply the VR model: Gone from the Quest Retailer by March 31; the app itself faraway from all Quest headsets on June 15, based on Meta’s announcement.
Horizon Workrooms: Meta’s VR workplace assembly platform shut down in February, with all consumer knowledge deleted, based on PC Gamer.
Quest for Enterprise: Meta stopped promoting business Quest headsets and accepting new enterprise clients in February, based on PC Gamer.
Meta’s personal first-party VR content material: Meta acknowledged in its developer weblog that 86 % of the time Quest customers spend of their headsets is already with third-party apps — which means its personal content material was largely irrelevant to how individuals really used the gadget. The corporate has now closed three in-house VR studios fully.
The Horizon Feed and Worlds button in Quest’s interface: The headset’s new Navigator UI boots to a grid of put in apps, with the Horizon social feed eliminated, based on Engadget.
Nonetheless out there:
Quest headsets: Nonetheless being bought. Meta says it has “a strong roadmap of future VR headsets that shall be tailor-made to totally different viewers segments,” based on its developer weblog. A next-generation gaming headset is in improvement, based on Tom’s Information.
Third-party VR video games: Beat Saber, Superhot VR, Gorilla Tag, and 1000’s of others stay totally out there on Quest. Meta says it invested almost $150 million in VR developer packages in 2025 and that new releases together with Laborious Bullet, The Thrill of the Battle 2, and UG every earned tens of millions in income, based on Meta’s developer weblog.
Horizon Worlds as a cellular app: Survives on iOS and Android, repositioned as a Roblox-style cellular recreation platform. Meta says it grew cellular month-to-month lively customers greater than 4 instances over in 2025, and that 4 cellular creators hit $1 million in lifetime income, based on the developer weblog.
